| AddControl | Record a distance measurement from a handle. | 
      | AddDefaultControl | Add the ID for a default control. This will be picked if nothing else is. | 
      | CalcLineTranslation | Map a mouse drag onto a movement along a line in 3D space. | 
      | ClosestPointToArc | Get the point on an arc (in 3D space) which is closest to the current mouse position. | 
      | ClosestPointToDisc | Get the point on an disc (in 3D space) which is closest to the current mouse position. | 
      | ClosestPointToPolyLine | Get the point on a polyline (in 3D space) which is closest to the current mouse position. | 
      | DecodeSelectionId | Translates a Vector4 selectionId value retrieved from GPU into a single integer picking index. | 
      | DistancePointBezier | Calculate distance between a point and a Bezier curve. | 
      | DistancePointLine | Calculate distance between a point and a line. | 
      | DistancePointToLine | Distance from a point p in 2d to a line defined by two points a and b. | 
      | DistancePointToLineSegment | Distance from a point p in 2d to a line segment defined by two points a and b. | 
      | DistanceToArc | Returns the distance in pixels from the mouse pointer to a 3D section of a disc. | 
      | DistanceToCircle | Returns the distance in pixels from the mouse pointer to a camera facing circle. | 
      | DistanceToCone | Returns the distance in pixels from the mouse pointer to a cone. | 
      | DistanceToCube | Returns the distance in pixels from the mouse pointer to a cube. | 
      | DistanceToDisc | Returns the distance in pixels from the mouse pointer to a 3D disc. | 
      | DistanceToLine | Returns the distance in pixels from the mouse pointer to a line. | 
      | DistanceToPolyLine | Returns the distance in pixels from the mouse pointer to a polyline. | 
      | DistanceToRectangle | Returns the distance in pixels from the mouse pointer to a rectangle on screen. | 
      | EncodeSelectionId | Translates a single integer picking index into a Vector4 selectionId value. The Vector4 selectionId is used to render the picking render textures during picking rendering. | 
      | FindNearestVertex | Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels. | 
      | GetHandleSize | Get world space size of a manipulator handle at given position. | 
      | GetOverlappingObjects | Gets an ordered list of objects that would be picked under the give mouse position. | 
      | GetPickingIncludeExcludeList | Gets the picking PickingIncludeExcludeList for the currently executing BatchRendererGroup.OnPerformCulling callback. | 
      | GetSelectionOutlineIncludeExcludeList | Gets the selection outline PickingIncludeExcludeList for the currently executing BatchRendererGroup.OnPerformCulling callback. | 
      | GUIPointToScreenPixelCoordinate | Converts a 2D GUI position to screen pixel coordinates. | 
      | GUIPointToWorldRay | Convert 2D GUI position to a world space ray. | 
      | PickGameObject | Pick game object closest to specified position. | 
      | PickRectObjects | Pick GameObjects that lie within a specified screen rectangle. | 
      | PlaceObject | Casts a ray against the loaded scenes and returns the nearest intersected point on a collider. | 
      | PointOnLineParameter | Returns the parameter for the projection of the point on the given line. | 
      | PopCamera | Retrieve all camera settings. | 
      | ProjectPointLine | Project point onto a line. | 
      | PushCamera | Store all camera settings. | 
      | RaySnap | Casts ray against the Scene and reports whether an object lies in its path. | 
      | RegisterRenderPickingCallback | Registers a callback to invoke when Unity renders for picking. | 
      | Repaint | Repaint the current view. | 
      | UnregisterRenderPickingCallback | Unregisters the callback that was previously registered for custom picking rendering.The method throws InvalidOperationException if you try to call it inside render picking callbacks. | 
      | WorldPointToSizedRect | Calculate a rectangle to display a 2D GUI element near a projected point in 3D space. | 
      | WorldToGUIPoint | Convert a world space point to a 2D GUI position. | 
      | WorldToGUIPointWithDepth | Convert a world space point to a 2D GUI position. |