Version: 2023.2
LanguageEnglish
  • C#

EditorUtility.GetDirtyCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GetDirtyCount(int instanceID);

Declaration

public static int GetDirtyCount(Object target);

Parameters

instanceID The object's instance ID.
target The object.

Description

Returns an integer that indicates the number of times the specified object's serialized properties have changed.

This count is incremented each time a call to SetDirty changes the object's serializable properties, and is reset to zero when the object is saved.

Additional resources: IsDirty, SetDirty.