Version: 2023.2
LanguageEnglish
  • C#

EditorSettings.asyncShaderCompilation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool asyncShaderCompilation;

Description

Enable asynchronous Shader compilation in Game and Scene view.

Decouples Shader compilation from rendering to avoid Editor stalls when encountering new Shader variants. A plain cyan color dummy shader is used for rendering until the particular Shader variant compilation has finished. This option affects only Game and Scene view in the Editor.