Specifies the category of crash to cause when calling ForceCrash().
| AccessViolation | Cause a crash by performing an invalid memory access.The invalid memory access is performed on each platform as follows: | 
| FatalError | Cause a crash using Unity's native fatal error implementation. | 
| Abort | Cause a crash by calling the abort() function. | 
| PureVirtualFunction | Cause a crash by calling a pure virtual function to raise an exception. | 
| MonoAbort | Cause a crash by calling the abort() function within the Mono dynamic library. |