| center | The center of the box. | 
| halfExtents | The half size of the box in each dimension. | 
| orientation | The rotation of the box. | 
| direction | The direction in which to sweep the box. | 
| distance | The maximum length of the cast. | 
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. | 
Creates a BoxcastCommand.
This command is run in the default physics scene.
| physicsScene | The physics scene to run the command in. | 
| center | The center of the box. | 
| halfExtents | The half size of the box in each dimension. | 
| orientation | The rotation of the box. | 
| direction | The direction in which to sweep the box. | 
| distance | The maximum length of the cast. | 
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. | 
Creates a BoxcastCommand.
| center | The center of the box. | 
| halfExtents | The half size of the box in each dimension. | 
| orientation | The rotation of the box. | 
| direction | The direction in which to sweep the box. | 
| distance | The maximum length of the cast. | 
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. | 
Creates a BoxcastCommand.
This command is run in the default physics scene.
| physicsScene | The physics scene to run the command in. | 
| center | The center of the box. | 
| halfExtents | The half size of the box in each dimension. | 
| orientation | The rotation of the box. | 
| direction | The direction in which to sweep the box. | 
| distance | The maximum length of the cast. | 
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. | 
Creates a BoxcastCommand.