Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe default AudioResource to play.
You can also use this property to set the AudioResource that plays next.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioResource m_Resource;
public void PlayAudioResource() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Resource; audioSource.Play(); } }