Version: 2023.2
LanguageEnglish
  • C#

TextureGenerationSettings

struct in UnityEditor.AssetImporters

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.

Properties

assetPathPath where the Asset will be placed.
enablePostProcessorWhen set to true, the AssetPostprocessor hooks will be called during texture generation. The following will hold for any AssetPostprocessors triggered through TextureGenerator.GenerateTexture - When the postprocessor is invoked AssetPostprocessor.assetPath will be set to the assetPath value in this structure. - The value of AssetPostprocessor.context will be set to null. - Only OnPostprocessTexture, OnPostprocessCubemap, ... is called. The OnPreprocessTexture functions are not called.
platformSettingsPlatform settings for generating the texture.
qualifyForSpritePackingIndicates if the Sprite generated can be used for atlas packing.
secondarySpriteTexturesSecondary textures for the generated Sprites.
sourceTextureInformationTexture format for the image data.
spriteImportData Sprite Asset generation data.
spritePackingTagTag used for Sprite packing.
textureImporterSettingsSettings for generating texture.

Constructors

TextureGenerationSettingsThe Constructor initializes to most common value based on the TetureImporterType you pass in.