Version: 2023.2
LanguageEnglish
  • C#

GameObjectRecorder.SaveToClip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SaveToClip(AnimationClip clip);

Declaration

public void SaveToClip(AnimationClip clip, float fps);

Declaration

public void SaveToClip(AnimationClip clip, float fps, Animations.CurveFilterOptions filterOptions);

Parameters

clip The destination clip. If this clip has animation curves, they will be removed.
fps The frames per second (FPS) for the clip. If no value is specified, by default, this method uses 60 FPS.
filterOptions The filtering options for processing the animation curves when saved to the destination clip. If no options are specified, by default, this method filters out irrelevant keys by applying a light compression of 0.5 for positionError, rotationError, scaleError and floatError.

Description

Saves recorded animation to a destination clip.

Note: This method computes the tangents.