class in UnityEngine.Accessibility
/
Implemented in:UnityEngine.AccessibilityModule
Represents the hierarchy data model that the screen reader uses for reading and navigating the UI.
rootNodes | The root nodes of the hierarchy. |
AccessibilityHierarchy | Initializes and returns an instance of an AccessibilityHierarchy. |
AddNode | Creates and adds a new node with the given label in this hierarchy under the given parent node. If no parent is provided, the new node is added as a root in the hierarchy. |
Clear | Resets the hierarchy to an empty state, removing all the nodes and removing focus. |
ContainsNode | Returns whether a given node exists in the hierarchy. |
GetLowestCommonAncestor | Retrieves the lowest common ancestor of two nodes in the hierarchy. The lowest common ancestor is the node that is the common node that both nodes share in their path to the root node of their branch in the hierarchy. |
InsertNode | Creates and inserts a new node with the given label at the given index in this hierarchy under the given parent node. If no parent is provided, the new node is inserted at the given index as a root in the hierarchy. |
MoveNode | Moves the node elsewhere in the hierarchy, which causes the given node to be parented by a different node in the hierarchy. An optional index can be supplied for specifying the position within the list of children the moved node should take (zero-based). If no index is supplied, the node is added as the last child of the new parent by default. Root nodes can be moved elsewhere in the hierarchy, therefore ceasing to be a root. Non-root nodes can be moved to become a root node by providing null as the new parent node.Warning: The moving operation is costly as many checks have to be executed to guarantee the integrity of the hierarchy. Therefore this operation should not be done excessively as it may affect performance. |
RefreshNodeFrames | Refreshes all the node frames (i.e. the screen elements' positions) for the hierarchy. |
RemoveNode | Removes the node from the hierarchy. Can also optionally remove nodes under the given node depending on the value of the removeChildren parameter. |
TryGetNode | Tries to get the node in this hierarchy that has the given ID. |
TryGetNodeAt | Tries to retrieve the node at the given position on the screen. |