Version: 2023.1
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  • C#

XRMeshSubsystem.GenerateMeshAsync

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Declaration

public void GenerateMeshAsync(XR.MeshId meshId, Mesh mesh, MeshCollider meshCollider, XR.MeshVertexAttributes attributes, Action<MeshGenerationResult> onMeshGenerationComplete);

Parameters

meshId The MeshId of the mesh you wish to generate.
mesh The Mesh to write the results into.
meshCollider (Optional) The MeshCollider to populate with physics data. This may be null.
attributes The vertex attributes you'd like to use.
onMeshGenerationComplete The delegate to invoke when the generation completes.

Description

Requests the generation of the Mesh with MeshId meshId. Unity calls onMeshGenerationComplete when generation finishes.

Use this method to request that a mesh is asynchronously generated. "Generation" includes extracting the mesh data from the subsystem's mesh provider (e.g., an AR device) and baking the MeshCollider (if meshCollider is not null).

This happens in a background thread. For large meshes, this can take several frames to complete. onMeshGenerationComplete is invoked when the generation completes.

The mesh vertices are provided in session space.

See Also: XRMeshSubsystem.TryGetMeshInfos


Declaration

public void GenerateMeshAsync(XR.MeshId meshId, Mesh mesh, MeshCollider meshCollider, XR.MeshVertexAttributes attributes, Action<MeshGenerationResult> onMeshGenerationComplete, XR.MeshGenerationOptions options);

Parameters

meshId The MeshId of the mesh you wish to generate.
mesh The Mesh to write the results into.
meshCollider (Optional) The MeshCollider to populate with physics data. This may be null.
attributes The vertex attributes you'd like to use.
onMeshGenerationComplete The delegate to invoke when the generation completes.
options The mesh generation options.

Description

Requests the generation of the Mesh with MeshId meshId. Unity calls onMeshGenerationComplete when generation finishes.

This variant allows you to specify additional mesh generation options.

Note: If the MeshGenerationOptions.ConsumeTransform flag is set in the options argument, the resulting mesh will be relative to the transform provided by the MeshGenerationResult. If this flag is not set, the vertices are transformed into session space and the MeshGenerationResult will contain an identity transform.

See Also: XRMeshSubsystem.TryGetMeshInfos