Version: 2023.1
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Tilemap.SetTilesBlock

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Declaration

public void SetTilesBlock(BoundsInt position, TileBase[] tileArray);

Parameters

position Bounds to be filled.
tileArray An array of Tiles to be placed.

Description

Fills bounds with array of Tiles.

This is meant for a more performant way to set Tiles as a batch, when compared to calling SetTile for every single Tile. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.

// Fill area on Tilemap with checkerboard pattern of tileA and tileB
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB; public BoundsInt area;

void Start() { TileBase[] tileArray = new TileBase[area.size.x * area.size.y * area.size.z]; for (int index = 0; index < tileArray.Length; index++) { tileArray[index] = index % 2 == 0 ? tileA : tileB; } Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SetTilesBlock(area, tileArray); } }

Refer to Scriptable Tiles and Tilemap for more information.