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Texture.currentTextureMemory

public static ulong currentTextureMemory;

Description

The amount of memory that all Textures in the scene use.

Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward Texture.targetTextureMemory as the Texture mipmaps are loaded or unloaded. See Also: Texture.targetTextureMemory.