Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe amount of memory that all Textures in the scene use.
Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward Texture.targetTextureMemory as the Texture mipmaps are loaded or unloaded. See Also: Texture.targetTextureMemory.