Version: 2023.1
LanguageEnglish
  • C#

TerrainMap.CreateFromConnectedNeighbors(Terrain,System.Predicate<Terrain>,bool)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

originTerrain Terrain that is given tile coordinate (0,0).
filter Filter to apply when populating the map. If null, no filter is applied.
fullValidation Validate the Terrain map. Default is true.

Returns

void The resulting Terrain map. Can return null when no Terrain objects pass the filter.

Description

Creates a TerrainMap from the neighbors connected to the origin Terrain.

Creates a TerrainMap of all the Terrain neighbors connected to the origin Terrain that pass the filter validation.