Version: 2023.1
LanguageEnglish
  • C#

SketchUpImporter.GetScenes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public SketchUpImportScene[] GetScenes();

Returns

SketchUpImportScene[] Array of scenes extracted from a SketchUp file.

Description

The method returns an array of SketchUpImportScene which represents SketchUp scenes.

SketchUpImportScene is the structure to represent the Scene that was extracted from the SketchUp file.

using UnityEngine;
using UnityEditor;

public class SketchUpUtility { public static void PrintSketchUpSceneName(GameObject go) { string assetPath = AssetDatabase.GetAssetPath(go); // get asset path // get SketchUpImporter SketchUpImporter importer = AssetImporter.GetAtPath(assetPath) as SketchUpImporter; if (importer == null) { Debug.Log("This object is not imported by SketchUpImporter"); return; }

SketchUpImportScene[] scenes = importer.GetScenes(); // get all the scenes

foreach (SketchUpImportScene scene in scenes) { Debug.Log(scene.name); } } }

The above example takes a GameObject that is imported from a SketchUp file and prints the name of the scenes in the SketchUp file.