Version: 2023.1
LanguageEnglish
  • C#

Shader.SetGlobalInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetGlobalInt(string name, int value);

Declaration

public static void SetGlobalInt(int nameID, int value);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

This method is deprecated. Use SetGlobalFloat or SetGlobalInteger instead.

Internally float and integer shader properties are treated exactly the same, so this function is just an alias to SetGlobalFloat.