Sets the limit on the number of shader variant chunks Unity loads and keeps in memory.
You can use maximumChunksOverride
to limit the amount of memory Unity uses for shader variants.
You can use the following values:
0
to load and decompress all the chunks into memory.The value only has an effect on shaders Unity has not yet loaded. If you change the value, Unity does not reload shaders in memory.
See Also: PlayerSettings.SetDefaultShaderChunkCount.