Version: 2023.1
LanguageEnglish
  • C#

Rigidbody2D.SlideResults.slideHit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public RaycastHit2D slideHit;

Description

The specific contact found when a slide movement is performed with Rigidbody2D.Slide.

When a slide along a surface occurs, the slide may hit a surface tangent to the movement. This RaycastHit2D represents that contact.

It is possible that movement along a surface occurs without any contact to a surface. In this case, the RaycastHit2D will be invalid.

NOTE: This contact does not represent the surface itself that the movement is tangent to. That is represented by Rigidbody2D.SlideResults.surfaceHit.

See Also: Rigidbody2D.SlideResults.surfaceHit, Rigidbody2D.Slide and SlideMovement.