Version: 2023.1
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VertexAttributeFormat.UNorm8

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Description

8-bit unsigned normalized number.

This format stores uniformly quantized numbers in [0..1] range, with 8 bits of precision (256 possible different values). For example, Mesh.colors32 use this format.

See Also: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.