Version: 2023.1
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RendererListDesc Constructor

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Declaration

public RendererListDesc(Rendering.ShaderTagId passName, Rendering.CullingResults cullingResult, Camera camera);

Declaration

public RendererListDesc(ShaderTagId[] passNames, Rendering.CullingResults cullingResult, Camera camera);

Parameters

passName The pass name to use for the RendererList.
cullingResult The culling result used to create the RendererList.
camera The camera Unity uses to determine the current view and sorting properties.
passNames The list of passes to use for the RendererList.

Description

Initializes and returns an instance of RendererListDesc.