Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe maximum number of ray bounces this shader can trace (Read Only).
This value can be set in a .raytrace file using #pragma max_recursion_depth
followed by a positive number.
If you set max_recursion_depth
value too low, your graphics device may go into removed state, and crash Unity.
To generate rays, your max_recursion_depth
value must be at least 0. However, if you invoke the TraceRay
HLSL function inside a closest hit shader (for example) your max_recursion_depth
value must be at least 1.