Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe ray tracing instance mask.
During acceleration structure traversal, the GPU accepts or rejects geometry based on the instance mask and InstanceInclusionMask
specified when you call the TraceRay
HLSL function.