Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closeulong The total size of the acceleration structure in GPU memory in bytes.
Returns the total size of this RayTracingAccelerationStructure in GPU memory in bytes.
Building the acceleration structure prior to this call is not required.