Version: 2023.1
LanguageEnglish
  • C#

RenderTextureMemoryless.MSAA

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 2, 4 or 8.

Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.

See Also: RenderTexture.memorylessMode, RenderTexture.