Version: 2023.1
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  • C#

PlayerSettings.SetScriptingBackend

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Declaration

public static void SetScriptingBackend(Build.NamedBuildTarget buildTarget, ScriptingImplementation backend);
Obsolete Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead.

Declaration

public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend);

Parameters

buildTarget The NamedBuildTarget.
backend The ScriptingImplementation.

Description

Sets the scripting framework for a given build target.

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.