Version: 2023.1
LanguageEnglish
  • C#

Physics2D.OverlapPointAll

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Collider2D[] OverlapPointAll(Vector2 point, int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity);

Parameters

minDepth Only include objects with a Z coordinate (depth) greater than or equal to this value.
maxDepth Only include objects with a Z coordinate (depth) less than or equal to this value.
point A point in space.
layerMask Filter to check objects only on specific layers.

Returns

Collider2D[] The cast results returned.

Description

Get a list of all Colliders that overlap a point in space.

This function is similar to OverlapPoint except that all Colliders that overlap the point are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders over the point.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapPointNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapPoint, OverlapPointNonAlloc.