Version: 2023.1
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ParticleSystemRenderer.trailMaterial

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public Material trailMaterial;

Description

Set the Material that the TrailModule uses to attach trails to particles.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; public float hSliderValueRatio = 1.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f;

var trails = ps.trails; trails.enabled = true;

var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }

void Update() { var trails = ps.trails; trails.ratio = hSliderValueRatio; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Ratio");

hSliderValueRatio = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueRatio, 0.0f, 1.0f); } }