Version: 2023.1
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  • C#

MaterialPropertyBlock.HasBuffer

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Declaration

public bool HasBuffer(string name);

Declaration

public bool HasBuffer(int nameID);

Parameters

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name The name of the property.

Returns

bool Returns true if MaterialPropertyBlock has this property.

Description

Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use SetBuffer.