| nameID | The name ID of the property retrieved by Shader.PropertyToID. | 
| name | The name of the property. | 
Get a named color value.
Many shaders use more than one color. Use GetColor to get the propertyName color.
Common color names used by Unity's builtin shaders: 
"_Color" is the main color of a material. This can also be accessed via color property. 
"_SpecColor" is the specular color of a material (used in specular/glossy/vertexlit shaders). 
"_EmissionColor" is the emissive color of a material (used in vertexlit shaders). 
"_ReflectColor" is the reflection color of the material (used in reflective shaders).
See Also: color property, SetColor, Shader.PropertyToID.