Version: 2023.1
LanguageEnglish
  • C#

Graphics.CreateAsyncGraphicsFence

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Rendering.GraphicsFence CreateAsyncGraphicsFence(Rendering.SynchronisationStage stage = SynchronisationStage.PixelProcessing);

Declaration

public static Rendering.GraphicsFence CreateAsyncGraphicsFence();

Parameters

stage Which SynchronisationStage to insert the fence after.

Returns

GraphicsFence Returns a new GraphicsFence.

Description

Shortcut for calling Graphics.CreateGraphicsFence with GraphicsFenceType.AsyncQueueSynchronisation as the first parameter.