Version: 2023.1
LanguageEnglish
  • C#

DetailScatterMode.CoverageMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The detail map holds values that represent how much area to cover at each sample, based on the detail's density.

When you use this mode, detail prototypes have a Density slider enabled. The detail map holds values between 0 and 255. The values represent how much area this detail covers at each sample, based on its density setting.