Version: 2023.1
LanguageEnglish
  • C#

Debug.ExtractStackTraceNoAlloc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static int ExtractStackTraceNoAlloc(byte* buffer, int bufferMax, string projectFolder);

Parameters

buffer Target buffer to receive the callstack text
bufferMax Max number of bytes to write
projectFolder Project folder path, to clean up path names

Description

Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC memory. Returns the number of bytes written into the buffer.