Version: 2023.1
LanguageEnglish
  • C#

ContentBuildInterface.CalculatePlayerDependenciesForScene

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Build.Content.SceneDependencyInfo CalculatePlayerDependenciesForScene(string scenePath, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagSet usageSet);

Declaration

public static Build.Content.SceneDependencyInfo CalculatePlayerDependenciesForScene(string scenePath, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildUsageCache usageCache);

Parameters

usageCache Optional cache object to use for improving performance with multiple calls to this api.
scenePath Input path of the Scene for dependency calculation.
settings Settings for dependency calculation.
usageSet Output usage tags generated from dependency calculation.

Returns

SceneDependencyInfo Dependency information for the Scene.

Description

Calculates the Scene dependency information.

Internal use only. See note on ContentBuildInterface.