Version: 2022.3
LanguageEnglish
  • C#

InputDevice.SendHapticImpulse

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SendHapticImpulse(uint channel, float amplitude, float duration);

Parameters

channel The channel to receive the impulse.
amplitude The normalized (0.0 to 1.0) amplitude value of the haptic impulse to play on the device.
duration The duration in seconds that the haptic impulse will play. Only supported on Oculus.

Returns

bool Returns true if successful. Returns false otherwise.

Description

Sends a haptic impulse to a device.

Sends an impulse (amplitude and frequency) to a device.

Note: Not all devices support all parameters (OpenVR currently only supports amplitude). To determine whether impulse haptics are supported, call the TryGetHapticCapabilities method and inspect the supportsImpulse property.