class in UnityEngine.Video
/
Inherits from:Object
/
Implemented in:UnityEngine.VideoModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseA container for video data.
A VideoClip stores the video portion of a movie file using a codec that is appropriate for the target platform. VideoClips are referenced by VideoPlayers to play videos.
audioTrackCount | Gets the number of audio tracks that are embedded in the video clip. (Read Only). |
frameCount | The length of the video clip in frames. (Read Only). |
frameRate | The frame rate of the clip in frames per second. (Read Only). |
height | The height of the images in the video clip in pixels. (Read Only). |
length | The length of the video clip in seconds. (Read Only). |
originalPath | Gets the original video clip file path as it was imported into Unity. (Read Only). |
pixelAspectRatioDenominator | Returns the denominator of the pixel aspect ratio (numerator:denominator). (Read Only). |
pixelAspectRatioNumerator | Returns the numerator of the pixel aspect ratio (numerator:denominator). (Read Only). |
sRGB | Whether the imported clip contains sRGB color data (Read Only). |
width | The width of the images in the video clip in pixels. (Read Only). |
GetAudioChannelCount | Returns the number of channels in the audio track. For example, if the audio track is a stereo track, this function returns 2. |
GetAudioLanguage | Gets the language of the video clip’s audio tracks, if the audio tracks have an assigned language. |
GetAudioSampleRate | Get the audio track sampling rate in hertz (Hz). |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.