Version: 2022.3
LanguageEnglish
  • C#

TextureWrapMode.MirrorOnce

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Mirrors the texture once, then clamps to edge pixels.

This effectively mirrors the texture around zero UV coordinates, and repeats edge pixel values when outside of [-1..1] range.

This mode is called "mirror and clamp to edge" in graphics APIs like Vulkan, Metal and OpenGL. This feature is not always supported when using OpenGL ES and Vulkan graphics APIs, specifically on ARM and Qualcomm GPUs platforms. Check SystemInfo.supportsTextureWrapMirrorOnce to figure out whether the system is capable..

Additional resources: Texture.wrapMode, texture assets, SystemInfo.supportsTextureWrapMirrorOnce.