Version: 2022.3
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  • C#

Texture2D.GenerateAtlas

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Declaration

public static bool GenerateAtlas(Vector2[] sizes, int padding, int atlasSize, List<Rect> results);

Parameters

sizes An array of rectangle dimensions.
padding Amount of padding to insert between adjacent rectangles in the atlas.
atlasSize The size of the atlas.
results If the function succeeds, Unity populates this with the packed rectangles.

Returns

bool Returns true if the function succeeds. Otherwise, returns false.

Description

Packs a set of rectangles into a square atlas, with optional padding between rectangles.

Additional resources: PackTextures.