Version: 2022.3
LanguageEnglish
  • C#

SceneVisibilityManager.AreAllDescendantsHidden

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool AreAllDescendantsHidden(GameObject gameObject);

Parameters

gameObject GameObject to check.

Returns

bool Returns true if all descendants are hidden.

Description

Checks whether all the descendants of a GameObject are hidden.


Declaration

public bool AreAllDescendantsHidden(SceneManagement.Scene scene);

Parameters

scene Scene to check.

Returns

bool Returns true if all root GameObjects of the Scene and all their descendants are hidden.

Description

Checks whether root GameObjects, and all their descendants, are hidden in a Scene.