Version: 2022.3
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VertexAttribute.TexCoord5

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Description

Additional texture coordinate.

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to the TEXCOORD5 semantic in HLSL. This UV channel is also commonly called "UV5". It corresponds to Mesh.uv6.

Additional resources: Mesh.HasVertexAttribute, Mesh.GetUVs, Mesh.SetUVs.