Determines which faces Unity culls.
The following example shows how to use this enum to set the culling mode of a GameObject from a C# script.
Use the following code in your shader to declare the _Cull property that you can change from a C# script:
Shader "Example/SetCullMode"
{
Properties
{
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Integer) = 1
}
SubShader
{
Cull [_Cull]
// Insert your shader code here
}
}
In a C# script, use the following code to change the CullMode property:
public void SetCullMode()
{
_material.SetInteger("_Cull", (int)UnityEngine.Rendering.CullMode.Back);
}