EndNameEditAction.Action

Declaration

public void Action(int instanceId, string pathName, string resourceFile);

Parameters

instanceId The instance ID of the edited asset.
pathName The path to the asset.
resourceFile The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.

Description

Unity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.


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