The number of bits in each color channel for swap chain buffers.
The bit count defines the method Unity uses to render content to the display.
When set to 10
, Unity uses the R10G10B10A2 buffer format, Rec2020 primaries, and ST2084 PQ encoding.
When set to 16
, Unity uses the R16G16B16A16 buffer format, Rec709 primaries, and linear color (no encoding).