Version: 2022.3
LanguageEnglish
  • C#

ParticleSystem.MinMaxGradient.Evaluate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Color Evaluate(float time);

Declaration

public Color Evaluate(float time, float lerpFactor);

Parameters

time Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the gradient. This is valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients.
lerpFactor Blend between the two gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).

Returns

Color Calculated gradient/color value.

Description

Manually query the gradient to calculate colors based on what mode it is in.

This automatically clamps the time and lerpFactor properties between 0 and 1.