Change the gravity multiplier.
Changing this property is more efficient than accessing the entire curve (ParticleSystem.MainModule.gravityModifier), if you only want to change the overall gravity multiplier.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 0.0F;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.gravityModifierMultiplier = hSliderValue; }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, -5.0F, 5.0F); } }