Version: 2022.3
LanguageEnglish
  • C#

Microphone

class in UnityEngine

/

Implemented in:UnityEngine.AudioModule

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Description

Use this class to record to an AudioClip using a connected microphone.

You can get a list of connected microphones from the devices property and then use the Start and End functions to start or end a recording session using one of the available devices.

Note: Microphone is not supported in the WebGL player.

Static Properties

devicesA list of available microphone devices, identified by name.

Static Methods

EndStops recording.
GetDeviceCapsGet the frequency capabilities of a device.
GetPositionGet the position in samples of the recording.
IsRecordingQuery if a device is currently recording.
StartStart Recording with device.