Version: 2022.3
  • C#


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public Texture mainTexture;


The main texture.

By default, Unity considers a texture with the property name "_MainTex" to be the main texture. Use the [MainTexture] ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture. When the main texture is set using the [MainTexture] attribute, it is not visible in the Game view when you use the texture streaming debugging view mode or a custom debug tool.

This is the same as calling Material.GetTexture or Material.SetTexture with the property name of the main texture as a parameter.

Additional resources: SetTexture, GetTexture, ShaderLab: Properties, ShaderPropertyFlags.MainTexture.

// Change main texture each changeInterval/
// seconds from the texture array defined in the inspector.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); }

void Update() { if (textures.Length == 0) return;

int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }