Version: 2022.3
LanguageEnglish
  • C#

EventDataSerialization

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The Serialization type for sending a message, with arguments, using the EventService. For more information about argument serialization, see ChannelService.Broadcast and ChannelService.Emit.

Properties

StandardJsonUse normal JSON to send a message using the [[EventService]. The receiving handler gets JSON objects (Dictionary<string, object>, List<object>, primitive types) as arguments of his ChannelHandler.
JsonUtilityUse JsonUtility.ToJson to serialize a message argument. Additional metadata is added to the message to specify which type to convert the JSON to when it is received.