Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closepositions | An array of Light Probe positions. |
outIndices | An array that Unity populates with updated Light Probe indices. |
outPositions | An array that Unity populates with updated Light Probe positions. |
Calculates tetrahderons from positions using Delaunay Tetrahedralization.
This is an Editor-only method for visualizing the tetrahedrons that Unity uses for blending probe lighting.
When you pass an array of Light Probe positions, Unity performs the same calculations as it does when regenerating the tetrahedrons, and populates the out parameters with the results of those calculations:outIndices
: every four entries correspond to the vertices of a tetrahedron
outPositions
: indexed in the same order as outIndices
, containing the positions of the corresponding probes
Unity considers Light Probes at the same position (within some tolerance) as duplicates, and does not include them in the tetrahedralization. When this happens, only the first element is included. As a result, outPositions
might have fewer elements than positions
.
Note that this method does not cause Unity to update the tetrahedrons that it uses for Light Probes; use this method only for visualizing the results of such an operation.
Additional resources: LightProbes.Tetrahedralize, LightProbes.TetrahedralizeAsync, Light Probes and Scene loading.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.