Version: 2022.3
LanguageEnglish
  • C#

IndirectDrawIndexedArgs

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines the data layout for indexed indirect render calls.

To setup GraphicsBuffer for indexed indirect rendering, use this struct to define the data layout. The layout can change between platforms, so to improve portability, use this struct instead of defining the data as raw ints.

Additional resources: Graphics.RenderMeshIndirect, Graphics.RenderPrimitivesIndexedIndirect.

Static Properties

sizeThe size of the struct in bytes.

Properties

baseVertexIndexThe index to add to values fetched from the index buffer.
indexCountPerInstanceThe number of vertex indices per instance.
instanceCountThe number of instances to render.
startIndexThe first index to use in the index buffer of the rendering call.
startInstanceThe first instance to render.