struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
A structure used by RayTracingAccelerationStructure.CullInstances that defines the RayTracingSubMeshFlags values for different Material types.
This configuration determines the behavior of Meshes or individual sub-meshes based on their Material type when building an acceleration structure or when performing ray tracing.
Additional resources: RayTracingAccelerationStructure.
| Property | Description |
|---|---|
| alphaTestedMaterials | The corresponding RayTracingSubMeshFlags value for alpha tested Materials. |
| opaqueMaterials | The corresponding RayTracingSubMeshFlags value for opaque Materials. |
| transparentMaterials | The corresponding RayTracingSubMeshFlags value for transparent Materials. |