Version: 2022.3
LanguageEnglish
  • C#

EditorGUI.BoundsField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Bounds BoundsField(Rect position, Bounds value);

Declaration

public static Bounds BoundsField(Rect position, GUIContent label, Bounds value);

Parameters

position Rectangle on the screen to use for the field.
label Optional label to display above the field.
value The value to edit.

Returns

Bounds The value entered by the user.

Description

Makes Center and Extents field for entering a Bounds.


Bounds field in an Editor Window.

See also Extending the editor.

using UnityEngine;
using UnityEditor;

// Simple script that shows radius of bounds of selected MeshFilter

class EditorGUILayoutBoundsField : EditorWindow { float radius = 0; Bounds bounds;

[MenuItem("Examples/Show Radius of mesh bounds")] static void Init() { var window = GetWindow<EditorGUILayoutBoundsField>(); window.Show(); }

void OnGUI() { GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'"); EditorGUILayout.BeginHorizontal(); bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds);

if (GUILayout.Button("Capture Bounds") && Selection.activeTransform) { MeshFilter meshFilter = Selection.activeTransform.GetComponentInChildren<MeshFilter>(); if (meshFilter) { bounds = meshFilter.sharedMesh.bounds; } } EditorGUILayout.EndHorizontal();

EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString()); if (GUILayout.Button("Close")) { this.Close(); } } }